GLB → PLY

Drop GLB files here

Conversion details

Applies static mesh and node transformations of the selected scene in the self-contained glTF 2.0 GLB. Animation, skin, compression extension, and external buffer are not supported.

Quality and preservation

Transform static triangular surfaces and layouts. Materials, textures, colors, UVs, and user normals are not preserved. STL·OBJ·PLY coordinates are interpreted as mm, and GLB coordinates are interpreted as m.

Processes up to 200,000 triangles. Check the model's units and size in the original program.

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